Digital actuality market dimension value $227.34 billion | All Tech Sir


Pune, India, Jan. 16, 2023 (GLOBE NEWSWIRE) — Worldwide digital actuality market dimension was estimated at USD 11.64 billion in 2021. The market is projected to develop from USD 16.67 billion in 2022 to USD 227.34 billion by 2029, with a CAGR of 45.2% in the course of the forecast interval. Including digital expertise in a number of sectors to speed up progress. This info is offered by Fortune Enterprise Insights in its report titled “Digital Actuality Market Forecast, 2023-2029”.

Key {industry} growth:

Nvidia Company introduced that it’s teaming up with a number of cloud service suppliers to offer high-quality VR streaming. Cloud-based streaming permits customers to entry digital, augmented and augmented actuality from any location.

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Report Scope and Segmentation

Report protection Element
Prediction interval 2022-2029
Forecast interval 2022-2029 CAGR 45.2%
Worth forecast for 2029 227.34 billion {dollars}
Base yr 2021
The dimensions of the digital actuality market in 2021 11.64 billion {dollars}
Historic info for the merchandise 2018-2020
Variety of pages 140
Segments coated Part, machine sort, {industry} and geography
Digital Actuality Market Progress Components Rising dwell digital leisure helps progress

Key takeaways

  • The rising demand for dwell digital leisure is driving the expansion of the market.
  • The flexibility to offer an immersive surroundings to gas head mounted show demand
  • The digital actuality market dimension in North America was $3.58 billion in 2021
  • The Asia Pacific area will present speedy progress in the course of the forecast interval because of the rising demand for immersive applied sciences in rising economies.


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Drivers and safety techniques:

The rising dwell digital leisure is supporting the expansion of the digital actuality market

  • The concept of ​​dwell digital leisure is rising worldwide. At the moment, folks select dwelling leisure by embracing expertise to entry dwell occasions or exhibits.
  • The expertise presents customers an immersive and actual surroundings, its demand for dwell music concert events, dwell occasions or sports activities is rising strongly.
  • The idea of dwell digital leisure is rising all around the world.
  • Nevertheless, the expertise requires sturdy {hardware} elements and excessive computing energy for the units to operate correctly.
  • Nevertheless, many of the present desktop equipment will not be application-specific.

Segments:

Rising investments in superior {hardware} choices contribute to the expansion of the digital actuality market

Based mostly on elements, the market is classed into {hardware}, software program and content material.

The {hardware} section is projected to dominate the worldwide market share in the course of the forecast interval. One of the best gamers profit enormously from beginning up and determining the {hardware}.

The flexibility to offer an immersive surroundings for the demand for a head-mounted show

On the premise of machine sort, the market is classed into head-mounted show (HMD), VR simulator, VR glasses, treadmills and haptic gloves, and others.

HMD is estimated to guide the market as a result of it presents essentially the most immersive surroundings.

Growing funding in superior coaching instruments to reinforce digital techniques within the automotive {industry}

On the premise of {industry}, the digital actuality market is segmented into gaming, leisure, automotive, retail, healthcare, schooling, aerospace & protection, manufacturing, and others. Gaming and leisure segments are anticipated to guide the market in the course of the forecast interval.

The worldwide market is classed into 5 areas, North America, Europe, Asia Pacific, Center East and Africa, and Latin America.

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Report protection:

The report presents an in depth research of the Digital Actuality market share and a detailed examination of an important segments. It gives an in-depth evaluation of key gamers and their insightful methods to spur market progress for financial positive aspects. It additionally shares concrete insights to information enterprise house owners of their funding perspective. Regional dynamics and the way they’re shaping the market upwards are introduced within the following report. As well as, the consequences of COVID-19 have been added for added info and are anticipated to have an effect on the demand for digital actuality within the close to future.

Regional views:

North America dominates, supported by the primary gamers

North America is estimated to dominate and maintain the biggest digital actuality market share. The numerous presence of main gamers in the USA is driving the market progress within the area. Quite a few startup firms are additionally coming into the US market that provide industry-oriented options.

The Asia-Pacific area exhibits speedy progress in the course of the forecast interval, owing to the rising demand for immersive applied sciences in growing international locations. China is predicted to achieve the biggest market share because it is among the primary distributors of head-mounted digital actuality units and different {hardware}.

In Europe, it’s estimated that there will likely be appreciable progress in the course of the forecast interval. The area is an early adopter of digital options within the automotive {industry}.

Record of key gamers talked about within the report:

  • Oculus (Meta Platforms, Inc.) (USA)
  • Google LLC (Alphabet Inc.) (USA)
  • Microsoft Company (USA)
  • Sony Interactive Leisure LLC (Japan)
  • HTC Company (Taiwan)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Unity Software program Inc. (USA)
  • Qualcomm Included (USA)
  • Nvidia Company (USA)
  • HaptX Inc. (USA)

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Essential desk of contents:

  • North America Digital Actuality Market Measurement Estimates and Forecasts by Phase, 2018-2029
    • Key findings
    • By Elements (USD)
    • By machine sort (USD)
      • Head Mounted Units (HMD)
      • VR simulator
      • VR glasses
      • Treadmills & Haptic
      • different
    • By Trade (USD)
      • Taking part in
      • Leisure
      • Auto {industry}
      • Resale
      • Well being care
      • coaching
      • Aviation and Protection
      • Manufacturing
      • different
    • By nation (USD)
  • Europe Digital Actuality Market Measurement Estimates and Forecasts by Phase, 2018-2029
    • Key findings
    • By Elements (USD)
    • By machine sort (USD)
      • Head Mounted Units (HMD)
      • VR simulator
      • VR glasses
      • Treadmills & Haptic
      • different
    • By Trade (USD)
      • Taking part in
      • Leisure
      • Auto {industry}
      • Resale
      • Well being care
      • coaching
      • Aviation and Protection
      • Manufacturing
      • different
    • By nation (USD)
      • United Kingdom
      • Germany
      • France
      • Scandinavia
      • Remainder of Europe
  • Asia-Pacific Digital Actuality Market Measurement Estimates and Forecasts by Phase, 2018-2029
    • Key findings
    • By Elements (USD)
    • By machine sort (USD)
      • Head Mounted Units (HMD)
      • VR simulator
      • VR glasses
      • Treadmills & Haptic
      • different
    • By Trade (USD)
      • Taking part in
      • Leisure
      • Auto {industry}
      • Resale
      • Well being care
      • coaching
      • Aviation and Protection
      • Manufacturing
      • different
    • By nation (USD)
      • Jaw
      • Japan
      • India
      • Southeast Asia
      • Remainder of Asia and the Pacific
  • Center East and Africa Digital Actuality Market Measurement Estimates and Forecasts by Phase, 2018-2029
    • Key findings
    • By Elements (USD)
    • By machine sort (USD)
      • Head Mounted Units (HMD)
      • VR simulator
      • VR glasses
      • Treadmills & Haptic
      • different
    • By Trade (USD)
      • Taking part in
      • Leisure
      • Auto {industry}
      • Resale
      • Well being care
      • coaching
      • Aviation and Protection
      • Manufacturing
      • different
    • By nation (USD)
      • GCC
      • South Africa
      • Different MEA

Associated stories:

Digital actuality (VR) within the schooling market Measurement, share, tendencies and report evaluation

Digital actuality within the sport market Measurement, Share, Progress, Forecast 2023-2029

Augmented actuality [AR] Market Measurement, share, {industry} progress 2029

5G infrastructure market Measurement, progress, distribution and prognosis

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